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How Hacksaw Gaming became the studio everyone copies

Six years. Two hundred-plus slots. One distinct visual language and a maths model that has become the reference point for bold, high-variance design. Here is how a small Swedish studio became the studio every operator now chases.

On this page

  1. The 2018 scratchcard start
  2. Pivot to video slots
  3. Breakthrough: Chaos Crew
  4. Release cadence and cultural fit
  5. What comes next

The 2018 scratchcard start

Hacksaw was founded in Sweden in 2018 by two brothers, Marcus and Robin Cordes, alongside a small team that believed online scratchcards still had room to grow. Their first products were not slots at all. They were instant-win titles with sharp art and fast rounds, aimed at operators looking for something different next to the usual grid of slot tiles.

Pivot to video slots

Scratchcards were a foothold, not a plan. By 2020 the studio had shifted most of its resources into video slots. The early output was inconsistent in places, but the look and the sound design stood out immediately. A lot of studios ship slots that feel interchangeable. Hacksaw's early slots felt like they came from a single opinionated art department.

Breakthrough: Chaos Crew

Chaos Crew, released in late 2021, was the title that broke Hacksaw into casino lobbies that previously reserved front-page real estate for the biggest studios. Four cartoon characters, a punchy feature engine, and a streetwear aesthetic that had more in common with a Supreme drop than a Vegas carpet. Try the Chaos Crew demo here.

Release cadence and cultural fit

Hacksaw now ships more than one new slot a week on average, with 239 titles already live at the time of writing. That cadence, combined with a strong house style in titles like Wanted Dead or a Wild and Hand of Anubis, has given Hacksaw shelf space most studios need a decade to earn.

What comes next

The studio's next test is keeping quality consistent at scale. Releasing a slot a week is easy. Releasing a slot a week that players want to return to is a different problem. So far the evidence suggests Hacksaw has the team to manage it.

Reminder. Gambling is entertainment, not income. Set a limit before you start. Visit BeGambleAware.org if you need support.

Slots where this matters

Good test cases: Chaos Crew, Wanted Dead or a Wild, Toshi Video Club, Hand of Anubis. Play them in demo and watch the patterns this guide describes show up live.

Casinos that get it right

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